What is STEAM?
STEAM (science, technology, engineering, art & design and math) recognizes that creative thinking and art & design (the “A” of STEAM) are at the heart of innovation and problem solving. The belief in STEAM for 21st century innovation is based on a number of points:
- STEAM is the future of real world problem solving: STEAM says that using creativity and applying a “whole brain solution” is essential to future innovation. STEAM recognizes that the “toolbox” of logical, rational and analytical skills can only really reach its true potential when paired with creative design and thinking.
- STEM is STEAM: Increasingly people are realising that art & design is central to science and the two can’t be separated. Imaginative solutions will use technical skills but also elements of an artists’ thought process: creativity, problem solving and risk-taking.
- Getting young people excited about science: Governments, businesses and academia are spending energy and resource to get young people interested in STEM subjects. STEAM aims firstly to inspire and motivate young learners by starting with the “A”; inspiration and enthusiasm starts with art (whether it be music, laser displays, robotics or interactive games) and STEM gives people the tools to get there. It is human nature and interest that cements the “A” in STEAM
- Studying the arts makes you smart: Many studies have shown the beneficial effects that a training in the arts can have on motivation, creativity, communication and deeper learning. Nobel laureates in sciences are 25x more likely than the average scientist to sing, dance or act; 17x as likely to be an artist, 12x as likely to write poetry or literature and 4x as likely to be a musician. (Robert Root-Bernstein study).